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1 OOAD and UML(Object-Oriented Analysis and Design and Unified Modeling Language 寫程式真的很簡單! 很多人國中就會寫程式了! 很多人熬個夜就趕的出數千行的程式了! Internet 到處都有程式可以抄! 錯了可以馬上改! 有新的 idea可以馬上try! 不過正因為 coding 很容易,風險容易忽略,很多人忘了軟體開發也是一種產品製造,一種工程 事實上,因為軟體開發的特性,風險反而高 實際的現狀– 要“成功的開發軟體”可不容易 Survey of 30000 software projects 23 % of projects fail or are cancelled. 49 % finished but were late, over budget 28 % of projects were delivered on time, on budget, and within spec. Standish Group Report [Johnson 2001] 殘酷的現實 --- 要開發“成功的軟體產品”更不容易 贏者通吃 市場變化快 開發成本與風險高 技術障礙低(it depends) 團隊合作 : 要有創意,技術,開發能力,行銷能力,服務能力. 缺一不可. 開發應用軟體和寫學校作業真的很不同 Size does matter!! FACE IT!! Code is not physical product which can be thrown away at will ! It is not like electronic product It is not like a bridge which can last for a long time We often need to modify the existing software as time goes by Software evolves, not replaced. When you decide to rework for a newly deployed project There are huge mistakes before coding FACE IT !! The objects you want to enforce quality control is human (smart, clever, and creative programmers) – not some assembly line machines or labor who works on the simple, routine task Survey shows A programmer can have productivity 10 times than another A programmers can write code which can be 10 times faster than another A programmer can find a bug and fix a bug 10 times faster than another The big gap between school and industry At school – professors do not teach you how to write good code: using good variable names, designing good modules, defensive programming, debugging skills, testing theory… They only care about complexity (O(nlogn) ) At school/industry – Coding is King. The super programmers are always praised. LOCs/per day is a measure of performance. At school – Software engineering/ OOAD is not an required courses. Professors who teach it may not have experiences in large software development. You need to code at least over 10000 to have a sense of software engineerin
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