Ultimate Syndicate Design Document Version 0.0.1.doc

Ultimate Syndicate Design Document Version 0.0.1.doc

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Ultimate Syndicate Design Document Version 0.0.1.doc

Ultimate Syndicate Design Document Version 0.0.1 1. Abstract: Syndicate was one of the greatest strategy games, largely due to the atmosphere and cleverness of design. Set in a dark, violent world of mega-corporate power and incredible technology. The civilians, having been brainwashed into believing that the world is wonderful, thanks to EuroCorp’s CHIP manufacture, lead relatively normal lives, not discouraged by the violence in the air. EuroCorp’s agents are doing the business. The implementation is simple, using the mouse to control a handful of (usually cybernetically enhanced) agents; you must carry out a variety of missions. The ultimate goal? To take over the world. Naturally, this involves gunrunning, assassinations of important political figures, wiping out the resistance in the slums of the city, and best of all, persuading those who oppose you to join EuroCorp via the use of a brainwashing weapon, the Persuadertron. Great stuff. Each mission involves different objectives, and to further fund your Syndicate, you can tax the arse off your cities to provide research into new technologies and weapons. The sequel, Syndicate Wars proved to have both improved on the original game, and yet also detracted from the original themes and ideas. Preferring to concentrate more on a shooter, rather than sharp thinking and ingenuity to defeat the enemies. One of the truly great things about Syndicate Wars was that it finally had a decent storyline, involving religious nutters and inner syndicate conflict. It also had a much larger variety of buildings, and vehicles, improving the general feel of the city; it felt like something out of Ridley Scott’s nightmares. Some may call it an improvement, many do not, but the most dramatic change in Syndicate Wars was the use of a 3D engine, which means that the city is viewable from 360 degrees, the viewer can zoom in and out, and see those agents which hide behind buildings. It seems to capture the “neon and steel” future well, a

文档评论(0)

wsh1288 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档