Chap-05 interaction design basics; Human Computer Interaction 3rd Edition by Dix Finlay Abowd Be.pptVIP
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Chap-05 interaction design basics; Human Computer Interaction 3rd Edition by Dix Finlay Abowd Be.ppt
chapter 5 interaction design basics interaction design basics design: what it is, interventions, goals, constraints the design process what happens when users who they are, what they are like … scenarios rich stories of design navigation finding your way around a system iteration and prototypes never get it right first time! interactions and interventions design interactions not just interfaces not just the immediate interaction e.g. stapler in office – technology changes interaction style manual: write, print, staple, write, print, staple, … electric: write, print, write, print, …, staple designing interventions not just artefacts not just the system, but also … documentation, manuals, tutorials what we say and do as well as what we make what is design? what is design? achieving goals within constraints goals - purpose who is it for, why do they want it constraints materials, platforms trade-offs golden rule of design understand your materials for Human–Computer Interaction understand your materials understand computers limitations, capacities, tools, platforms understand people psychological, social aspects human error and their interaction … To err is human accident reports .. aircrash, industrial accident, hospital mistake enquiry … blames … ‘human error’ but … concrete lintel breaks because too much weight blame ‘lintel error’ ?… no – design error we know how concrete behaves under stress human ‘error’ is normal we know how users behave under stress so design for it! treat the user at least as well as physical materials! Central message … the user The process of design Steps … requirements what is there and what is wanted … analysis ordering and understanding design what to do and how to decide iteration and prototyping getting it right … and finding what is really needed! implementation and deployment making it and getting it out there … but how can I do it all ! ! limited time ? design trade-off usability? finding problems and fixing them? de
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