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finite and infinite games - generative leadership group
Finite and Inf inite Games
by James P. Carse
Notes by Generative Leadership Group
Revisions: March 1994, January 1997, January 2003
by Mel Toomey
What follows are notes on Finite and Infinite Games. At first blush, this small book, with its
philosophical bent and poetic language, would seem to have very little to do with business or
organization. Carse himself is a professor of theology and the history of religion, and would, I
am certain, claim no particular expertise (or even interest) in the business world. Given all of
this, it would seem that a few words of explanation and context setting are in order.
If you are reading these notes, chances are you have been asked to read them (or the book itself)
in the context of some work you are doing with Generative Leadership Group on leadership and
generative change. It is in this context that Carse’s work becomes relevant, I think. One way to
think of generative change is that it is the capacity of a system within an organization to create,
in itself and the larger organization, change that is consistent with the future that leadership has
envisioned. When a system is generative it is self-altering, and works to fulfill its own created
future, rather than simply adapting to the given future it was handed. Viewed this way,
generative change is not a one-time event, but an ongoing engagement. It is also change that
requires engaging with systems, rather than with artifacts, processes, or events.
Carse’s view is, fundamentally, a systems view. His introduction of the concept of infinite
games, games that have no end in their design, and the fundamental commitment of which is to
keep the “game in play,” is at odds with the more traditional view of the world (and of
organizations) that sees life as a ser
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