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Doing Physics in 3D
Chapter 15
Doing Physics in 3D
So far in this book you have built simulations in two dimensions. But in the real world there are three dimensions:
what does it take to extend the hard work you’ve already done into the 3D realm? In this penultimate chapter we
introduce you to the exciting world of 3D physics-based animation.
Topics covered in this chapter include the following:
• 3D physics and math: This section discusses how to extend our existing code framework
to create 3D simulations. In the process we’ll explore some additional math concepts that
will help to handle both translational and rotational motion in 3D, which will be used in the
examples later in the chapter.
• 3D rendering: Introducing WebGL and three.js: This section discusses 3D rendering and
the WebGL API, and it introduces the three.js JavaScript library, which simplifies the process
of creating 3D simulations with WebGL.
• Simulating particle motion in 3D: This section gives examples of using the three.js library
to create physics simulations of particle motion in 3D. The methods used here will then be
applied in developing an accurate solar system simulation in Chapter 16.
• Simulating rigid body motion in 3D: Taking a rotating cube as an example, this section shows
how to simulate rigid body motion in 3D. In Chapter 16 we will build upon this example to
create a flight simulator.
Please note that the focus in this chapter will be very much on doing physics in 3D, rather than on 3D
programming in general. Thus, although we’ll inevitably have to discuss some aspects of 3D coding using JavaScript
libraries, this chapter is not about the latest cutting-edge 3D technology.
3D physics and math
Before we can create simulations in 3D, we need to generalize some of the math and physics concepts we have been
u
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