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介绍在Quest3D中使用面向对象开发.doc
Introduction to Object Oriented Development in Quest3D
介绍在Quest3D
Introduction简介Quest3D 4.0 introduces a new way of development: the Object Oriented system. This way of development is quite comparable to Object Oriented Programming as supported in modern programming languages, such as C#, Java en C++.
Quest3D4.0引入了一个新的发展方式:面向对象的系统。这种发展方式是相当类似现代编程语言,如C的支持面向对象编程,JAVAC ++
The OO System in Quest3D is based on the same concept, however it is important to explain OO terms used in the Quest3D context. This article is an introduction, needed to understand the basics of OO programming in Quest3D and the reason why OO development in Quest3D is necessary.
在Quest3D面向对象系统是基于相同的概念,但重要的是要解释在Quest3D下使用的面向对象的术语。本文是介绍了解面向对象编程在Quest3DQuest3D中使用面向对象。
Important definitions重要定义
Objects对象
Objects are entities within the Quest3D program, that can contain data and functions. Data can be for instance 3D object data, matrices, vectors, text, etc. Functions can operate on data that is contained by the object, or invoke functions of other objects. When invoking a function, additional input can be provided using parameters.
对象是“实体”Quest3D程序,可以包含数据和功能。数据可以为3D对象的实例数据,矩阵,向量,文本等功能,可以操作对象中的数据,或调用其他对象的功能。当调用一个功能,可以提供额外的输入参数。
Interfaces接口
Interfaces define which functions and data the object exposes to the outside world. The outside world will be able to invoke functions using the interface, without knowing what actual kind of object it is dealing with. It only knows there is an entity, with a certain interface.
接口定义功能和数据对象向外界公开。外世界,将能够使用接口调用函数,处理不知道实际的对象。只知道有一个实体,具有一定的接口。
Interfaces can also contain default implementations of functions. All objects that use a certain interface, automatically contain the default implementation.接口包含实现功能。所有使用某个接口的对象,自动包含的实现。
Classes 类
In Quest3D a class is a definition of an object type. Quest3D Objects are instances of classes. In a class, we can define which Interfaces are supported by the object type and, if needed, specialize functions for the class type. Default
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