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* ? * 运动程序指令格式 A program or subroutine instruction consists of a command and associated data describing the command. The command and data are entered into areas on the program editor screen called fields. These fields are described below. From left to right the fields are: 程序块号 Block Number Field. This field is optional. The Block Number field permits the entry of a number to designate the beginning of a block of program instructions. It is used as a place for Jump commands to go to and for synchronizing 2-axis programs. 同步块指示 Synchronizing Block Indicator Field. This field appears only when editing multi-axis programs and is optional. An “X” will appear to indicate a block number is a sync block. 命令 Command Name Field. This field is required. It is an English language designation for the command. The commands are selected from function keys at the top of the editor screen. 操作数 Operand Fields. Any operand field displayed is required. When a Command name is entered, the required Operand fields will be displayed with default values. The number of Operand fields displayed varies from one to four depending on the Command name. Operand field 1 is reserved for the axis number. The content of the other 3 fields vary depending on the command. 注释 Comments Field. This field is optional. It allows approximately 30 characters of comment for each program instruction. A separate 80 character comment can be added on a separate line. * Type 1 commands can redirect the program path execution, but do not directly affect positioning. Call executes a subroutine before returning execution to the next command. Jump either continues execution at another location, or it tests CTL bits and, based on the bit condition, may or may not alter the grogram path. Type 2 commands also do not affect position. The Block # command provides an identification or label for the following Type 3 command. If no Block # is found in the current program block, the previous Block # is used. The Velocity
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