Interactive RayTracing_03----光线跟踪原理.doc

  1. 1、本文档共14页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Interactive RayTracing_03----光线跟踪原理

窗体顶端 Interactive Ray Tracing by Jacco Bikker Introduction See how advances such as Hyper-Threading Technology and dual-core processors affect ray tracing—allowing for three- to four-fold speed increases. Ever since the introduction of ray tracing it has been regarded mostly as an off-line process; a really expensive way to produce really pretty images. Recently, ray tracing has been made much more interactive, even using consumer hardware. As ray tracing begins to make optimal use of recent advances in processor technology, such as Hyper-Threading Technology and dual-core processors, we expect that it will become practical for both interactive and real time applications in the near future. This article shows how low-level optimizations targeted at this technology allow for a three- to four-fold speed increase compared to existing implementations. A ray tracer typically consists of the following parts: Ray generation Ray traversal Primitive intersection Shading After summarizing earlier work, the rest of this paper describes the implementation of these parts in a SIMD optimized packet ray tracer. The first section describes the generation of ray packets. This section also details when not to use ray packets, and how to handle this case. The second section describes the kd-tree structure and its use for fast location of primitives to be intersected with a ray. The third section discusses efficient ray packet / triangle intersection. The fourth section describes the shading model used in our ray tracer. Finally, we present performance figures, and areas of future research. Ray Tracing Ray tracing is a very intuitive way of visualizing data, as it mimics the flow of light from light sources, via surfaces, to a camera. Or, stated the other way around, light travels in straight lines, so it doesnt matter at which end we start. Starting at the camera is more practical, as only a small portion of light emitted by light sources actually reaches the camera. The fa

文档评论(0)

80219pm + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档