物体属性1.docVIP

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  • 2016-08-25 发布于河南
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物体属性1

a. The Texture Panel It’s not possible to create wet-dry maps with multibodies, but you can add a bitmap to the node to texture it. The texture will be visible from the moment you’ve attached it and there’s no need to activate the Viewport’s texture mode. Load texture You can load any supported bitmap here. The images below show a MultiBody in original and shattered states. b. The Rigid Body Panel Except from “@ mass” all parameters are exactly the same as with standard object nodes. Another difference is that a MultiBody’s “Primitive” type is always set to “Mesh” by default and “Collisi

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