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i d292582 introto3 d game technology(我d292582 introto3 d游戏技术)
ID292/582 SPECIAL TOPICS: 3D GAME TECHNOLOGY
Fall 2009 14:30-16:20 TTH
/~twbuie/id292-582/id292-582index.html
Instructor: Timothy Buie
office: 117D Brooks Hall, NC State University
phone: 515-8332
email: tim_buie@
Course Description
Introduction to the tools and technology for developing 3D digital models, characters, animations, and environments to be used in realtime interactive media such as games and simulations. Basic drawing skills and knowledge of Photoshop or similar 2D graphics software are recommended but not required.
Course Expectations
Through a guided series of projects, students will learn the basic workflow of using Photoshop, 3D Studio Max, and Autodesk Mudbox to create artifacts, textures, and animations to be used in an environment that the students will create with Unreal 3 and other realtime applications. Meetings outside of class are to be expected, and will be scheduled as soon as possible to give students time to prepare.
Software and Hardware Requirements:
While not required, it is strongly recommended that you have a personal computer capable of running licensed version of Epic Games’ Unreal Tournament III for Windows (approx. $15) concurrently with 2D and 3D graphics production software.
Attendance and Timeliness:
? Attendance is mandatory, and each student is expected to be in class for the full duration.
? Three unexcused absences: a drop of one letter grade
? Four unexcused absences: a drop of two letter grades
? Five unexcused absences: fail
? The roll will be taken at the beginning of class. Please notify the professor if you arrive late. If you arrive 15 minutes
late or later, it will count as a tardy for the day. If you leave class early without permission, it will count as a tardy for the day.
Three unexcused tardies will count as an unexcused absence.
? Written documentation, e.g. a receipt, is needed for an absence to be excused. If it is heal
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