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30 COMP 5116 Semester 2, 2012 Lecture 13 Applications Part 2 * Comer Readings Chapter 28 Voice and Video over IP (28.1-28.10) * Outline Motivation RTSP RTP Streaming protocol basics Control protocol (RTCP) H.323 and SIP IP Telephony Peer–to-Peer streaming * HTTP Streaming Method One (early WWW): User clicks on hyperlink Web browser reads mime type and starts player app. (eg MPEG player) Browser downloads object Browser passes object to player Player plays object Long delay, not real time * HTTP Streaming Method two (common use today): User clicks hyperlink Web browser reads meta-file Meta file passed to player application Player application reads object using HTTP Buffering (how long?), then play Shorter delay, closer to real time But, TCP not the best protocol for streaming * Real-Time Multimedia Streaming One alternative: A set of protocols for real-time multimedia streaming. Real-Time Transport Protocol (RTP) Real-Time Control Protocol (RTCP) Real-Time Streaming Protocol (RTSP) Use UDP for data flows, TCP for control Separate streaming server (not HTTP server) Meta file points to streaming server * RTP (Real-time Transport Protocol) Don’t need TCP-style reliability Can withstand some packet loss, do not want retransmissions Do need to preserve order of packets Do need to preserve timing of packets to reconstruct the stream at each receive RTP compensates for IP network loss, re-ordering and jitter (jitter = delay variance) * RTP Features Simple Network protocol independent but usually implemented with UDP Works seamlessly with IP multicast Supports streaming and multi-party conferencing Does not provide Quality of Service But provides enough information to reconstruct a stream * Digital Encoding/Decoding Hardware (codec) converts analog signal to digital, encoded as a sample (eg signal amplitude) Voice example: PCM (Pulse Code Modulation) 8-bit sample every 125 microseconds 8000 samples per second = 64 Kbps Blocks of samples sent within a packet Receiving codec
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