Optimizing Photon Mapping Using Multiple Photon Maps for利用多个光子映射优化光子映射.pptVIP

Optimizing Photon Mapping Using Multiple Photon Maps for利用多个光子映射优化光子映射.ppt

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Optimizing Photon Mapping Using Multiple Photon Maps for利用多个光子映射优化光子映射

Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates Bent Dalgaard Larsen bdl@imm.dtu.dk Agenda Brief: What is photon mapping? How can the photon map be divided up into several photon maps? Advantages and disadvantages of using several photon maps. The future (our current ongoing project): How can this be used for real-time global illumination? What is photon mapping? A two step process: First the photons are distributed What is photon mapping? Then the scene is rendered, and the density is found. What is the photon map? Answer: it is the data structure that all the photons are stored in. Usually three photon maps are used One for caustics One for indirect illumination One for volume caustics The problem in the corners In the corners only photons that are located on surfaces with the same normal as we hit should be considered Howto: Multiple photon maps Lets divide the photon map into several photon maps! if the angle between two adjacent polygons is larger than a certain degree The polygons should be in different photon maps Else The polygons should be in the same photon map Examples – several photon maps But is it a good idea? Advantages Faster illumination calculation Faster pre-optimization of the photon maps No leaking problems in corners It may be possible to update a limited number of photon maps when creating animations. Disadvantages Connectivity has to be calculated Does not apply to all scenes Some results Future work Updating every thing in global illumination is very slow. Therefore only updating selected photon maps can come in handy! This is a (small) piece in our current research with real-time global illumination * * Wrong! Right! * * * A bit too optimistic talking about real-time global illumination in 10 minuttes I will now tal about how to optimize photon mapping instead I will describe how it is possible to divide the data structe called photon maps into several datastratuces If the angle between the normals o

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