java程序设计教案(美国)jhtp5_12.pptVIP

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Chapter 12 - Graphics and Java 2D 12.1 Introduction Java’s graphics capabilities Drawing 2D shapes Controlling colors Controlling fonts Java 2D API More sophisticated graphics capabilities Drawing custom 2D shapes Filling shapes with colors and patterns Fig. 12.1 Classes and interfaces used in this chapter from Java’s original graphics capabilities and from the Java2D API. [Note: Class Object appears here because it is the superclass of the Java class hierarchy.] 12.1 Introduction Java’s coordinate system Scheme for identifying all points on screen Upper-left corner has coordinates (0,0) Coordinate point composed of x-coordinate and y-coordinate Fig. 12.2 Java coordinate system. Units are measured in pixels 12.2 Graphics Contexts and Graphics Objects Graphics context Enables drawing on screen Graphics object manages graphics context Controls how information is drawn Class Graphics is abstract Cannot be instantiated Contributes to Java’s portability Class Component method paint takes Graphics object public void paint( Graphics g ) Called through method repaint 12.3 Color Control Class Color Defines methods and constants for manipulating colors Colors are created from red, green and blue components RGB values Fig. 12.3 Color constants and their RGB values Fig. 12.4 Color methods and color-related Graphics methods ShowColors.java Line 18 Line 24 Line 25 Line 26 1 // Fig. 12.5: ShowColors.java 2 // Demonstrating Colors. 3 import java.awt.*; 4 import javax.swing.*; 5 6 public class ShowColors extends JFrame { 7 8 // constructor sets windows title bar string and dimensions 9 public ShowColors() 10 { 11 super( Using colors ); 12 13 setSize( 400, 130 ); 14 setVisible( true ); 15 } 16 17 // draw rectangles and Strings in different colors 18 public void paint( Graphics g ) 19 { 20 // call superclasss paint method 21 super.paint

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