LEARNING WITHTECHNOLOGY.pptVIP

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LEARNING WITHTECHNOLOGY

LEARNING WITH TECHNOLOGY Presented by Mia Passerelli, Jarret Baker, Danielle Tronzo INTRODUCTION So many advanced and innovative ways of reading, learning, and exploring have been incorporated in today’s classrooms as a result of the development in technology. In our presentation, we will explore a variety technologies and how they are used to enhance education and learning. CLASSROOM PC’S Although computers are more expensive than your average textbook, they are becoming more and more popular in the classroom. They give students the opportunity to explore basic programs such as Powerpoint, Excel, and Microsoft Word. Contain numerous tools including audio, visual, interactive games, and social software.1 A basic PC for a classroom is only $200 per unit. 1/home/2010/02/08/national/Computers-in-the-classroomhtml THE INTERNET Having access to the Internet in the classroom is a huge benefit to students! There are endless amounts of resources and information that can be accessed within seconds, including educational websites, dictionaries, and videos. Search engines allow students to type in anything and retrieve endless websites to browse. / is one of the many great educational websites for grades K-8 is one of the most popular search engines IPADS TABLETS Efficient and eco-friendly minimizing wasting paper. Lightweight so students have a less heavy load to carry. Instant access to internet so online articles and other information can be accessed. IPADs and Tablets can range from $100 to $500. Educational Video Games In the past video games were just a from of entertainment that provided no educational value. Today they are engineered to not only provide entertainment, but to hide the process of learning under the fun. One example of a popular educational video game is Math Muncher. This video game is designed to teach children how to perform basic math skills while having fun. The cost of is relatively cheap with

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