Projection-Based Olfactory Display with Nose Tracking.pdfVIP

Projection-Based Olfactory Display with Nose Tracking.pdf

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Projection-Based Olfactory Display with Nose Tracking

Integrating a projection-based olfactory display with interactive audio-visual contents Yasuyuki Yanagida1, Takuya Adachi2,1, Tsutomu Miyasato2,1, Akira Tomono3,1, Shinjiro Kawato1, Haruo Noma1, and Kenichi Hosaka1 1ATR Media Information Science Laboratories 2-2-2 Hikaridai, Keihanna Science City Kyoto 619-0288 Japan {yanagida | adachi | skawato | noma | hosaka}@atr.jp 2 Dept. of Design Engineering and Management Faculty of Textile Science Kyoto Institute of Technology Hashigamicho, Sakyo-ku, Kyoto 606-8585 Japan k1340002@edu.kit.ac.jp, miyasato@ipc.kit.ac.jp 3 Dept. of Information Media Technology School of Information Technology and Electronics Tokai University 1117 Kitakaname, Hiratsuka Kanagawa 259-1292 Japan tomono@keyaki.cc.u-tokai.ac.jp Abstract Recently, olfactory interfaces, in addition to visual, auditory, and haptic interfaces, have been examined to enhance the sensation of presence for virtual reality. We have proposed the concept of “projection-based olfactory display” and have developed several prototype systems to realize this concept. A projection-based olfactory display applies the principle of vortex rings launched from an air cannon to deliver a small amount of scented air through free space from a nearby location to the user’s nose. The characteristics of projection-based olfactory displays offer strong potential in combination with traditional TV sets and desktop PC environments at home. In our latest prototype system, we implemented cartridge-type units to store the scent source and generate scented air of specific content. This approach allows users to freely choose among scent contents by simply replacing the cartridge. We also developed an interactive application that integrates our olfactory display with game-like, interactive audio-visual content. 1 Introduction Smells can often be a key to remembering one’s experience. VR systems have so far been developed to elicit visual, auditory, a

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