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SandersSchultes_Highway Hierarchies Hasten Exact shortest Path Queries.pdf

SandersSchultes_Highway Hierarchies Hasten Exact shortest Path Queries.pdf

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Sanders

Highway Hierarchies Hasten Exact Shortest Path Queries Peter Sanders1, and Dominik Schultes1,2 1 Universita?t Karlsruhe (TH), 76128 Karlsruhe, Germany sanders@ira.uka.de 2 Universita?t des Saarlandes mail@dominik-schultes.de Abstract. We present a new speedup technique for route planning that exploits the hierarchy inherent in real world road networks. Our algo- rithm preprocesses the eight digit number of nodes needed for maps of the USA or Western Europe in a few hours using linear space. Shortest (i.e. fastest) path queries then take around eight milliseconds to pro- duce exact shortest paths. This is about 2 000 times faster than using Dijkstra’s algorithm. 1 Introduction Computing shortest paths in graphs (networks) with nonnegative edge weights is a classical problem of computer science. From a worst case perspective, the problem has largely been solved by Dijkstra in 1959 [1] who gave an algorithm that finds all shortest paths from a starting node s using at most m+n priority queue operations for a graph G = (V,E) with n nodes and m edges. However, motivated by important applications (e.g., in transportation net- works), there has recently been considerable interest in the problem of acceler- ating shortest path queries, i.e., the problem to find a shortest path between a source node s and a target node t. In this case, Dijkstra’s algorithm can stop as soon as the shortest path to t is found. A classical technique that gives a constant factor speedup is bidirectional search which simultaneously searches forward from s and backwards from t until the search frontiers meet. All further speedup techniques either need additional information (e.g., geometry information for goal directed search) or precomputa- tion. There is a trade-off between the time needed for precomputation, the space needed for storing the precomputed information, and the resulting query time. In Section 1 we review existing precomputation approaches, which have made significant progress, but

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