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Sanders
Highway Hierarchies Hasten
Exact Shortest Path Queries
Peter Sanders1, and Dominik Schultes1,2
1 Universita?t Karlsruhe (TH), 76128 Karlsruhe, Germany
sanders@ira.uka.de
2 Universita?t des Saarlandes
mail@dominik-schultes.de
Abstract. We present a new speedup technique for route planning that
exploits the hierarchy inherent in real world road networks. Our algo-
rithm preprocesses the eight digit number of nodes needed for maps of
the USA or Western Europe in a few hours using linear space. Shortest
(i.e. fastest) path queries then take around eight milliseconds to pro-
duce exact shortest paths. This is about 2 000 times faster than using
Dijkstra’s algorithm.
1 Introduction
Computing shortest paths in graphs (networks) with nonnegative edge weights
is a classical problem of computer science. From a worst case perspective, the
problem has largely been solved by Dijkstra in 1959 [1] who gave an algorithm
that finds all shortest paths from a starting node s using at most m+n priority
queue operations for a graph G = (V,E) with n nodes and m edges.
However, motivated by important applications (e.g., in transportation net-
works), there has recently been considerable interest in the problem of acceler-
ating shortest path queries, i.e., the problem to find a shortest path between a
source node s and a target node t. In this case, Dijkstra’s algorithm can stop as
soon as the shortest path to t is found.
A classical technique that gives a constant factor speedup is bidirectional
search which simultaneously searches forward from s and backwards from t until
the search frontiers meet. All further speedup techniques either need additional
information (e.g., geometry information for goal directed search) or precomputa-
tion. There is a trade-off between the time needed for precomputation, the space
needed for storing the precomputed information, and the resulting query time.
In Section 1 we review existing precomputation approaches, which have made
significant progress, but
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