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Best Response Games on Regular Graphs

Applied Mathematics, 2013, 4, 950-962 /10.4236/am.2013.46131 Published Online June 2013 (/journal/am) Best Response Games on Regular Graphs Richard Southwell, Chris Cannings School of Mathematics and Statistics, University of Sheffield, Sheffield, UK Email: richardsouthwell254@, c.cannings@sheffield.ac.uk Received March 8, 2013; revised April 10, 2013; accepted April 18, 2013 Copyright ? 2013 Richard Southwell, Chris Cannings. This is an open access article distributed under the Creative Commons Attri- bution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ABSTRACT With the growth of the internet it is becoming increasingly important to understand how the behaviour of players is af- fected by the topology of the network interconnecting them. Many models which involve networks of interacting play- ers have been proposed and best response games are amongst the simplest. In best response games each vertex simulta- neously updates to employ the best response to their current surroundings. We concentrate upon trying to understand the dynamics of best response games on regular graphs with many strategies. When more than two strategies are present highly complex dynamics can ensue. We focus upon trying to understand exactly how best response games on regular graphs sample from the space of possible cellular automata. To understand this issue we investigate convex divisions in high dimensional space and we prove that almost every division of k ? 1 dimensional space into k convex regions in- cludes a single point where all regions meet. We then find connections between the convex geometry of best response games and the theory of alternating circuits on graphs. Exploiting these unexpected connections allows us to gain an interesting answer to our question of when cellular automata are best response games. Keywords: Games on Graphs; Cellular Automata;

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