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– Vision-Based Single-Stroke Character Recognition for Wearable Computing – Computer Visi
VISION BASED MAN-MACHINE
INTERACTION
Aykut Erkut ERDEM
1 10/9/2001 Aykut Erkut ERDEM
Presentation Overview
Introduction
Current State of Art and Example Projects
Projects
– Vision-Based Single-Stroke Character Recognition
for Wearable Computing
– Computer Vision-Based Mouse
Future Projects
2 Aykut Erkut ERDEM 10/9/2001
Introduction
As the role of computers in our daily life increases, it is expected that
many computer systems will be embedded into our environment.
These systems must provide new types of human-computer-
interaction with interfaces that are more natural and easy to use.
Today, the keyboard, the mouse and the remote control are used as
the main interfaces for transferring information and commands to
computerized equipment. In some applications involving three-
dimensional information, such as visualization, computer games and
control of robots, other interfaces based on trackballs, joysticks and
datagloves are being used.
3 Aykut Erkut ERDEM 10/9/2001
Introduction (Cont’d.)
In examining how effective an input device is, we should
take into consideration the following properties:
1. Input speed The rate at which characters can be typed, usually
given in units of characters per second or minute, or words per
minute.
2. Error rate The number of errors, usually given in terms of errors per
hundred characters.
3. Learning rate The speed at which one can learn to use a specific
input device.
4. Fatigue How tired a user becom
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