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玩转显卡!显卡术语汇总(国外英文资料)
玩转显卡!显卡术语汇总(国外英文资料)
Play CARDS! A summary of the graphics CARDS
Pixels: pixels
From a technical point of view, a pixel is a image element, a small dot in a display. D stands for monochrome (mostly red, green, and blue). If the screen resolution is 1024 x768, is refers to the width of the screen will display height of 1024 pixels by 1024 pixels, when all the pixels displayed at the same time, will be displayed on the screen. Depending on the type of display and the amount of data produced by the video card, the speed of the image is about 60 to 120 times per second. The CRT monitor renders the image in line, while the LCD display is individually updated per pixel.
Vertex: Vertics
All 3D scene objects are formed by vertices. A vertex is X, Y and Z coordinates in 3 d space, multiple vertex together (at least four) can form a polygon, like triangle, the shape of a cube or more complex, can make the component will be posted on the material (or a few good components) looks more real. The 3D cube above is composed of eight vertices, using a large number of vertices to form complex images such as arcs
Texture: Texture
The material is strictly a 2D image, and its size can vary according to the scene, and the material is placed on a 3D object to simulate the surface. Above, for example, 3 d cube made up by eight vertices, looks just a very ordinary box, but after paste material can change the appearance, once the material place them on a 3 d object, the object looks like a painting through the material.
Shader: Shader
There are two kinds of shaders: vertex shaders and pixel shaders. The vertex shader can transform 3D parts into transformations or transformations. Pixel processing units can change pixel colors based on complex input data, such as a light source in a 3D scene. When the object is lit, some colors appear brighter, but other objects are shaded by changes in the color of the pixel. In most games often use pixel shaders to build visual effect, for example, make a 3
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