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镜面不锈钢3dmaxvray各种材质渲染数值(国外英文资料)
镜面不锈钢3dmaxvray各种材质渲染数值(国外英文资料)
Mirror stainless steel 3dmaxvray various shading values
Mirror stainless steel 3 render numerical dmaxvray various materials. Wood material adjustment method: 1. The wood material skin texture adjustment: a. use excessive color channel map after join bump channel map, AoTuGan wood grain, make skin texture is usually more apparent bump channel strength 30% b. material specular level (specularlevel:) usually is 43% highlights area (glossiness) is between 28 ~ 40%. The high light intensity of sublight paint can be low, high light area can be high. C. The grain of the grain can be adjusted in u, v, w, and w in the over-color channel map. D. the adjustment of spontaneous light to 5% can be adjusted by the strength of the light. Light is strong but weak is weak. E. wood grain texture can be used in the size of the object is used to adjust the size of texture uvwmap, based on the actual area of the material size to set coordinates size, can be appropriately exaggeration. In special cases, light tracing can also be added to reflect the gloss of the paint. Usually at 5 to 8 percent intensity. The texture of the texture of the wood texture: the texture image of the overcolor channel used by the overtones of a wood grain is clear. The light of the material image should be even. A change of light is best. The texture of the texture of the texture of the material is not much better if it is not seamless and the texture of the image is changed (up and down). The use of wood grain materials: a. The luster of several kinds of wood grain is different. We should pay attention to the use of material balls. Dark wood texture, such as black walnut and black oak, is large and clear. Light-colored wood material such as beech, birch, ShaMu color shallow grain is not clear, with hidden lines, 2. Glass adjustment method: 1. The glass material features: a. glass material is a kind of transparent entity, in 3 d performance method has many methods. Usually the op
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