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handle(国外英语资料)
handle(国外英语资料)
First, give everyone literacy:
1 what is called an interface program?:
The final analysis is to set the points on the LCD, which consist of lines, planes, and figures. The organic combination of these figures is the interface. The window system that you see now is a composition of a control, and generally these controls implement their own draw (). Furthermore, the superposition effect of the graph is achieved by combining Z coordinates.
2 use the interface library to implement:
Why use the interface library? Because if all the underlying operation to realize the stipple line can be very tiring (I do for a long time, in the embedded environment direct write screen, of course, have these functions function abstraction layer interface).
3 interface library:
Its only a general term, and its not that right. Windows, SDK, Qt, GTK, Java interface library (unfamiliar, swing?) All of these contain the interface library, which is the advanced drawing function that has been abstracted. By calling these functions to achieve the underlying operating system (final hardware driver layer - layer) display some graphics.
4, for example, a button:
Seemingly simple things, in fact, button controls need to draw a good edge, and then use color and transparency to bring out three-dimensional effects. At the same time, when your mouse clicks and hovers, it also needs to redraw itself in another form (picture, color) to render the selected effects.
5, these are things you dont need to know.
All you need is the way these libraries are used, not the specific implementation. So much for literacy, about the basic concepts of interfaces.
6 what you need:
Windows programming: a detailed description of how to call these libraries in Windows environment, controls. Most of these libraries are drawing functions, and the specific logic is to write it yourself, such as buttons, events, etc.. Suggest to read carefully.
GTK programming related books: GTK can achieve cross platform, QT ca
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