网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料).docVIP

网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料).doc

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网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料)

网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料) Web game plug-in production and network game plug-in is the same, then let me know how to make web game plug-in production. First, say, write a web game plug-in production needs what conditions? 1 、 proficient knowledge of C language Most of the current plug-in is written in BC or VC, with a skilled C language knowledge is the basic conditions for writing plug-in 2, with a strong assembly base Games can not have the original code, you must rely on disassembly or tracking approach to explore the mechanism Therefore, a strong assembly base is also essential 3. Skilled in tracking and debugging tools With the above 2 conditions, it is necessary to master some tools Tracking tools, of course, softice is the best choice. As far as disassembly tools are concerned, I recommend using IDA PRO The code compiled by this tool is clearly structured and very readable If you do not have the above conditions, or first lay the foundation, and then write plug it, a bit of cultivation, a harvest, there is no white pie Two, write plug-in basic technical issues facing 1. Modify the execution code of the process To modify the execution code of the process, you must first get the ID of the process, and if it is started by the plug-in, there is a process ID in the return value, if not, You need to find the window handle with findwindow, and then get the process ID with GetWindowProcessID. After you get the process ID, you can use it Writeprocessmemory to modify the process to execute the code, make the program according to our willingness to perform, no encounter in the stone store, Cunbu encounter Thats how it works 2, capture the plug-in to send and receive packets In addition to the functions that are implemented by modifying the code, many functions are implemented by modifying the packet. To modify the packet, you must first intercept it. The first step is to track the location of the departure and collection. As for how to follow, I will mention later

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