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网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料)
网页游戏修改工具 [转载]教你网页游戏外挂制作(国外英语资料)
Web game plug-in production and network game plug-in is the same, then let me know how to make web game plug-in production.
First, say, write a web game plug-in production needs what conditions?
1 、 proficient knowledge of C language
Most of the current plug-in is written in BC or VC, with a skilled C language knowledge is the basic conditions for writing plug-in
2, with a strong assembly base
Games can not have the original code, you must rely on disassembly or tracking approach to explore the mechanism
Therefore, a strong assembly base is also essential
3. Skilled in tracking and debugging tools
With the above 2 conditions, it is necessary to master some tools
Tracking tools, of course, softice is the best choice. As far as disassembly tools are concerned, I recommend using IDA PRO
The code compiled by this tool is clearly structured and very readable
If you do not have the above conditions, or first lay the foundation, and then write plug it, a bit of cultivation, a harvest, there is no white pie
Two, write plug-in basic technical issues facing
1. Modify the execution code of the process
To modify the execution code of the process, you must first get the ID of the process, and if it is started by the plug-in, there is a process ID in the return value, if not,
You need to find the window handle with findwindow, and then get the process ID with GetWindowProcessID. After you get the process ID, you can use it
Writeprocessmemory to modify the process to execute the code, make the program according to our willingness to perform, no encounter in the stone store, Cunbu encounter
Thats how it works
2, capture the plug-in to send and receive packets
In addition to the functions that are implemented by modifying the code, many functions are implemented by modifying the packet. To modify the packet, you must first intercept it.
The first step is to track the location of the departure and collection. As for how to follow, I will mention later
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