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三维坐标系和几何学(Three-dimensional coordinates and geometry)
三维坐标系和几何学(Three-dimensional coordinates and geometry)
My well-organized document
Three-dimensional coordinates and geometry
Type: repost | source: organize | time: 2006-06-12
Next well cover some of the technical concepts that need to be understood before you develop an immediate pattern program
He is not a detailed description of the broader level
Nor is it an in-depth analysis of the components of Direct3D
Learn more about it
You can look at the architecture of Direct3D immediate mode and elements of Direct3D immediate mode
If you already have some experience working with a 3d graphics program
You can browse the following content
Know something about Direct3D
These are divided into two parts:
Three - D Coordinate Systems and Geometry.
Matrices and Transformations
1. 3-d coordinate system and geometry
The preparation of Direct3D applications must have a certain understanding of the basic contents of three-dimensional geometry
This and part we will introduce some important geometric concepts of creating three-dimensional scenarios
It is divided into the following parts:
3 - D Coordinate system (3-d Coordinate Systems)
3 - D Primitives (3-d Primitives)
Triangle Rasterization Rules
Shading treatment (Shading)
1. 3-d coordinate system
Generally speaking
The 3-d graphics application USES two types of cartesian coordinate systems: the left hand coordinate system (left-handed) and the right-handed coordinate system (right-handed).
In these two coordinate systems
The X-axis is pointing to the right
The Y-axis is also pointing upwards
The z-axis direction can be determined by the left and right hand rule
That is to hold the four fingers of the left (or right) hand to represent the rotation of the x-direction to y-direction
The thumb of the left (or right) hand points to the positive direction of the z-axis
The diagram below:
Direct3D USES the left-hand coordinate system
If your program USES a right-handed coordinate system
Then you only need to make two small changes to Dir
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