基于动态纹理和粒子系统的流水模拟(Flow simulation based on dynamic texture and particle system).docVIP

基于动态纹理和粒子系统的流水模拟(Flow simulation based on dynamic texture and particle system).doc

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基于动态纹理和粒子系统的流水模拟(Flow simulation based on dynamic texture and particle system)

基于动态纹理和粒子系统的流水模拟(Flow simulation based on dynamic texture and particle system) Article no. : 1673-0291 (2005) 01-0090-05 Simulation of fountains based on dynamic texture and particle systems Ma jun, zhu hengjun (Beijing jiaotong university machinery and electronic control engineering college, Beijing 100044) Abstract: the fountain effect can greatly enhance the immersive sense of the virtual reality system. The particle system is an effective method to realize the effect of the fountain, but This method can reduce the real time of virtual reality system due to the large number of triangular element drawing. Vector control method is adopted to construct this method The vertical particle system fountain model is then rendered as a continuous image of a certain number, which is used as a map and the billboard is adopted The technique and dynamic texture technique realize the drawing of the texture fountain, which guarantees the real sense of the system and improves the real-time performance of the system. Keywords: virtual reality; Vector control method; Particle system; Dynamic texture; Fountain; OpenGL Middle image classification no. : TP391 · 9 document identification code: A Simulation of Fountain Based on Dynamic Texture and Particle System MAJun, ZHUHeng_jun (School of Mechanical and Electronic Control Engineering, Beijing Jiaotong University, Beijing 100044, China) Abstract: The effect of fountain can consumedly enhance The immersion characteristic of virtual reality Particle system is an effective method for building fountain effect Er, can deteriorate the real_time characteristic of virtual reality system because of displaying a great Number of triangles. To maintain the immersion and real_time characteristic of the system, vector con - Trol method is programs to create fountain model -based on particle system, and then a series of textures Are rendered, finally, combined with billboard and dynamic texture technologies, texture fountain is Achieved. Key words:

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