蓝宝石 GenArts Sapphire 介绍(Sapphire GenArts Sapphire).docVIP

蓝宝石 GenArts Sapphire 介绍(Sapphire GenArts Sapphire).doc

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蓝宝石 GenArts Sapphire 介绍(Sapphire GenArts Sapphire)

蓝宝石 GenArts Sapphire 介绍(Sapphire GenArts Sapphire) Sapphire GenArts Sapphire, which is well known, probably wont need much introduction. This version is a tidy one-button installation that freed up the cumbersome installation process and supported AE CS4 - AE CS6. I am also a lazy person, (installation, make me wait impossible) have this tidy edition, installation will no longer need headache, The plugin has hundreds of effects. 1. The Sapphire Adjusts S_ClampChroma (clamping of color and brightness) S_DuoTone (two-tone gradient color replacement) S_Gamma (RGB contrast adjustment, good) S_Hotspots (adjusted highlighted areas, good) S_HueSatBright (an HSL color space toner) S_Monochrome (grayscale, nice) S_Threshold (contrast enhancement for each color channel) S_Tint (two-tone shader) 2. The Sapphire Blur + Sharpen S_Blur (multiple ways of blurring, not bad) S_BlurChannels (multiple channels blur) S_BlurChroma (rare color blur, good) S_BlurMoCurves (motion blur with deformed effect) S_BlurMotion (regional motion blur effect, good) S_DefocusPrism (with color dispersion) S_EdgeBlur (edge blur, good for subtitles) S_GrainRemove (noise reduction, fast speed) S_RackDefocus (a more variable focus blur) S_RackDfComp (double layer virtual focus fuzzy synthesis) S_contents (simple sharpening) S_SoftFocus S_ZDepthCueBlur (analog zoom blur, good) 3. The Sapphire Composite S_EdgeFlash (added layer overlay effect) S_Layer (multi-layer overlay effect of multiple combinations) S_MathOps (a mixed effect of multiple mathematical operations) S_MatteOps (channel edge noise processing, mostly used for picking) S_MatteOpsComp (processing channel noise and layer overlay) S_ZComp (Z direction layer overlay effect) 4. The Sapphire Distort S_header (good for custom lens deformation) S_DistortBlur (with a blurry custom lens distortion effect) S_DistortChroma (with a colored custom lens distortion effect) S_DistortRGB (self-defining lens deforming effect with RGB channels, good) S_Shake (came

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