gamemaker dll使用说明(使用说明GameMaker DLL).docVIP

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gamemaker dll使用说明(使用说明GameMaker DLL).doc

gamemaker dll使用说明(使用说明GameMaker DLL)

gamemaker dll使用说明(使用说明GameMaker DLL) Advanced article: powerful external library call --DLL use --- let you easily achieve 3D game production and special effects Note: the DLL library call can only be used in the registered version. I. Introduction of DLL When you think of using the internal GM function to create the game has not been able to meet your higher requirements (such as 3D games), you can use the function to greatly expand the function of the GM using GM open plug-in, from this point, GM is equal to anything. Of course, the premise is you can write plug-ins or plug-ins can be obtained from other sources (you can go online to find a large number of plug-ins, free from the official GM website forum has a special column, there are a lot of resources, you can go to find the timing). The plug-in is used in GM by using the DLL file (that is, the dynamic connection library, the file named *.dll). In the DLL file, you can define various functions. These include all kinds of functions of the DLL file can be written in the DLL file to support the preparation of programming languages (such as C language, Delphi, VB etc.), if you want to write your own course, you will be proficient in a programming language, for beginners or do not want to write my own people, you completely you can download the plugin from others online to expand the functionality and to learn to use. This book CD-ROM comes with 3D game plug-in, but also from the network to get a powerful DLL library file. To use DLL you can fully understand this, import it in GM, and then put its function as a function of the use of GM, and the function of sentences with GM, you can adjust to achieve a powerful GM can realize the function at any time. The function that is called in the DLL file must have a specified format to be read and read by the GM. Each function can have at most 12 parameters, each of which can be a numeric value (double in the C language) or a character (null terminated character, null-termi

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