unity3D技术之PlayerSettings.defaultIsFullScreen 默认是否全屏.docx

unity3D技术之PlayerSettings.defaultIsFullScreen 默认是否全屏.docx

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unity3D技术之PlayerSettings.defaultIsFullScreen 默认是否全屏

static var defaultIsFullScreen : bool Description描述If enabled, the game will default to fullscreen mode.如果启用,游戏将默认全屏模式。The Windowed checkbox on the Resolution Dialog will be disabled by default when this setting is enabled. 当这个设置启用,分辨【狗刨学习网】率对话框中的复选框默认将被禁用。Custom player settings. 自定义播放器设置。// Simple Script that saves and loads custom// Stand-alone/Web player screen settings among// Unity Projects//保存和加载Unity项目的自定义独立版/Web播放器设置class CustomSettings extends EditorWindow {var compName : String = ;var prodName : String = ;var screenWidth : int = 640;var screenHeight : int = 480;var webScreenWidth : int = 640;var webScreenHeight : int = 480;var fullScreen : boolean = false;@MenuItem(Examples/Custom Settings)static function Init() {var window = GetWindow(CustomSettings);window.Show();}function OnGUI() {compName = EditorGUILayout.TextField(Company Name:, compName);prodName = EditorGUILayout.TextField(Product Name:, prodName);EditorGUILayout.BeginHorizontal();screenWidth = EditorGUILayout.IntField(Width:, screenWidth);screenHeight = EditorGUILayout.IntField(Web Height:, screenHeight);EditorGUILayout.EndHorizontal();EditorGUILayout.Space();EditorGUILayout.BeginHorizontal();webScreenWidth = EditorGUILayout.IntField(Web Width:, webScreenWidth);webScreenHeight = EditorGUILayout.IntField(Web Height:, webScreenHeight);EditorGUILayout.EndHorizontal();fullScreen = EditorGUILayout.Toggle(Full Screen:,fullScreen);EditorGUILayout.BeginHorizontal();if(GUILayout.Button(Save Values))SaveSettings();if(GUILayout.Button(Load Values))LoadSettings();EditorGUILayout.EndHorizontal();}function SaveSettings() {PlayerSpanyName = compName;PlayerSductName = prodName;PlayerSettings.defaultScreenWidth = screenWidth;PlayerSettings.defaultScreenHeight = screenHeight;PlayerSettings.defaultWebScreenWidth = webScreenWidth;PlayerSettings.defaultWebScreenHeight = webScreenHeight;PlayerSettings.defaultIsFullScreen = fullScreen;EditorPrefs.SetString(CompName, compName);EditorPrefs.SetString(ProdName, prodName);Ed

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