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3d灯光的设置(3D lighting settings).doc

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3d灯光的设置(3D lighting settings) Lighting and parameter settings for 3DSMAX In creating panels / creating lighting panels, we can create five types of lights. As follows: TARGET SPOT: target spotlight. The creation method is very similar to the way you create your camera. In addition to a starting point, the target spotlight has one target Point. The starting point indicates where the light is located, and the target points to the object that wishes to be illuminated. Typical examples of simulations are flashlights, lampshades, and cone shaped desk lamps and dances Light up, Taiwan Army searchlight, from out of the window into the indoor lighting and other lighting effect. In the orthogonal view (i.e. 2D view as top view etc.) are moving up The starting point and the location of the target point have a good effect. The connection between the starting point and the target point should point to objects that want to be illuminated by the light. Check the lighting effect for a good one The trick is to turn the current view into a lighting view (useful for lights other than floodlights). The trick is to right-click the current window with the tag in the pop-up menu Select VIEWS and find the name of the light you want. Once the current view turns into a lighting view, the icons on the windows navigation system are accordingly adjusted to light Icons such as rotation, lighting, panning, lighting, etc.. Its very important for us to check the lighting effect. The lights are adjusted and you can switch back to the original view. FREE SPOT: freestyle spotlight. Unlike the target spotlight, the free spotlight does not have a target object. It relies on its own rotation to illuminate space or objects. Other attributes are the same as the target spotlight. If you want the lights to move along the path (or even tilt in motion), or rely on other objects to move it, use the free spotlight instead of the target spotlight. The camera can usually be connected to the camera and always illu

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