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3d灯光详解(3D lighting detail).doc

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3d灯光详解(3D lighting detail) 3D lights explain.Txt the most precious thing in the world is not what you can never get or what you have, but what you have gained and may lose at any moment! Love is a lamp, while friendship is the shadow. When the lamp is off, you will find the shadow everywhere. Friend is who can give you strength at last. Lighting and parameter settings for 3DSMAX In creating panels / creating lighting panels, we can create five types of lights. As follows: TARGET SPOT: target spotlight. The creation method is very similar to the way you create your camera. In addition to a starting point, the target spotlight also has a target point. The starting point indicates where the light is located, and the target points to the object that wishes to be illuminated. A typical example is used to simulate the flashlight, a conical lampshade lamp, the spotlight on stage lights, searchlights, troops from the window into the indoor lighting and other lighting effect. In the orthogonal view (i.e. 2D view as top view etc.) are moving the starting point and the position of the target to get the best effect. The connection between the starting point and the target point should point to objects that want to be illuminated by the light. A good way to check the lighting effect is to turn the current view into a lighting view (useful for lights other than floodlights). The trick is to right-click the current windows tag, select VIEWS from the pop-up menu, and find the name of the light you want. Once the current view turns into a lighting view, the icon on the window navigation system becomes an icon that adjusts the lights, such as rotating lights, shifting lights, and so on. Its very important for us to check the lighting effect. The lights are adjusted and you can switch back to the original view. FREE SPOT: freestyle spotlight. Unlike the target spotlight, the free spotlight does not have a target object. It illuminates space or objects according to its own rotation. Ot

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