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3d快捷键。全(3D shortcut key. whole)
Q, W, E, R: four conversion operations corresponding to selection, movement, rotation and scaling respectively.
1, 2, 3, 4, 5: correspond to 5 sub object levels, for example, the vertices, edges, boundaries, faces, elements in Edit Mesh.
F2: toggle the display mode on the face level selection surface (red line, red surface).
F3: toggle the wireframe and entities in two different ways.
F4: switch display switching line in the display of the entity.
F5, F6, F7: lock to X, Y, and Z respectively.
F8: toggle in three coordinate planes, XY, YZ, and XZ.
T, F, L, B, P, U, C: fast switch views, respectively corresponding to the front view, top view, left view, rear view and perspective, the camera view.
V: open the view shortcut switch menu, select view to switch.
Alt+W: toggle between single screen and four view display.
Z: maximizes the currently selected object on the currently active view, which is used to zoom the display object quickly.
Alt+Q: isolate the currently selected object and maximize the display on the view. Other objects are temporarily removed.
[: zoom out or double the view display respectively.
Shift+Z and Shift+Y: Undo (undo) and Redo (recovery) corresponding to the view operation, respectively.
Ctrl+Alt+ middle key: push and pull view.
Alt+ middle key: rocking view.
Middle key: Pan view.
G: switch for view Grid grid display.
S: capture settings mode switch.
Space key: locks the currently selected switch. 3DMAX 7 all shortcut keys!
Display downgrade adaptation (switch) [O]
To adapt to the grid point perspective [Shift] + [Ctrl] + [A]
Arrange [Alt] + [A]
Angle capture (switch) [A]
Animation mode (switch) [N]
Change to rear view [K]
Background lock (switch) [Alt] + [Ctrl] + [B]
Unit 1 before [.]
Next time unit [...]
Change to the upper (Top) view [T]
Change to the (Bottom) view [B]
Change to camera (Camera) view [C]
Change to the previous (Front) view [F]
Change to wait for large user (User) view [U]
Change to the right (Rig
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