脚本介绍弹道影响(Scripting introduces ballistic effects).docVIP

脚本介绍弹道影响(Scripting introduces ballistic effects).doc

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脚本介绍弹道影响(Scripting introduces ballistic effects)

脚本介绍弹道影响(Scripting introduces ballistic effects) Preface: Many people are concerned about the ballistic problem in cs, I read some websites recently, roughly summed up. Associated with these parameters. Fps_max Rate Cl_latency Cl_updaterate Cl_cmdrate Ex_interp Note that the internetgame ex_interp parameters can be modified, (0.05-0.1) The number is bigger, (say. Play CS more smooth, more difficult to control the trajectory. The smaller the trajectory is more concentrated! In addition, the trajectory change is just one aspect, let the game performance of your CS Gengshuang, gun control really good on their own practice and get the. How to set these parameters? If lan, Cl_updaterate and cl_cmdrate The standard set in LAN for 101 If LAN is set to Rate 25000 Cl_cmdrate 101 Cl_updaterate 101 If cl_updaterate=fps = 101, that The server sent to the client datagram rate = client refresh rate Then, the server response of client is decided by the refresh rate. If LAN, cl_cmdrate as the client to the server in the same cl_updaterate rate, Then the network conditions are good, we play CS is the most smooth I said cl_cmdrate=cl_updaterate=fps is just one of a kind of situation. If the server is connected to different network conditions, then you can set different. These parameters are used for demonstration, foreign game player [recommended] ADSL 64/128 Rate 9999 Cl_cmdrate 35 Cl_updaterate 45 ADSL 256 Rate 9999 Cl_cmdrate 50 Cl_updaterate 46 ADSL 512 Rate 9999 Cl_cmdrate 100 Cl_updaterate 60 ADSL 2MB Rate 9999 Cl_cmdrate 100 Cl_updaterate 100 The network is better, the two parameter is more close, as FPS and cl_updaterate, to close, I mean has been clear: the response of client and server on the client display refresh rate synchronization, we call CS do not have a meal feeling. Loss and choke are likely to appear in any one server, but the situation is not the same, loss refers to the switch, directly connected to the Internet, the network load and also has a relatio

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