自主研发解套网游市场的利器(Independent research and development tool for release of the online games market).docVIP

自主研发解套网游市场的利器(Independent research and development tool for release of the online games market).doc

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自主研发解套网游市场的利器(Independent research and development tool for release of the online games market)

自主研发解套网游市场的利器(Independent research and development tool for release of the online games market) Online games is a mysterious gold deposit, but not only pay attention to the operation, focusing on the development of the consequences is that many online games operator what dont pick up, throw the money, to have not heard, is evaporated The worlds lowest investment, daily sleep can have tens of thousands of money online games! NetEase Ding Lei Carter, side Chen was in less than 2 years come out of a $600 million myth. From 2001 to 2003, the actual sales China network game industry from 310 million yuan Biao rose to 13 million yuan, and the scale of 1:10 in stimulating the related industries. According to Analysys International, in 2004 the domestic online game market will reach 3 billion 600 million yuan. The huge cake attracted many snatch, many investors waving the knife and fork joined the ranks of those who eat. But when the collision in the knife and fork drowned chewing sound when they find themselves always hungry. The huge cake in front of their own, but the total can not bypass the other to the center of the knife and fork to eat cream! Compared with the relatively mature European and Korean game market, China online market obviously has great potential, but why not let the participants enjoy the sweetness? Is the young China online games market chaos? Or because the contents of the product fits? Or is a game full of domestic market in Japan and South korea...... In fact, these are not the most important. The main reason is the lack of network research and development personnel, resulting in the current situation of online games market. How to increase the independent research and development efforts to become a top priority for the game makers to solve problems. Research and development of bitter contempt The online gaming industry chain is not reasonable, destined to online games today teeter situation. IT Time reporter learned that the online game industry

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