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效果图提高渲染速度(Effect diagram increase rendering speed)
效果图提高渲染速度(Effect diagram increase rendering speed)
The basic rendering methods of VR have been mastered. Although there are still a lot of shortcomings in material and lighting, the most urgent problem that needs to be solved is the speed of VR drawing. It takes a few hours to render, and its really hard to accept. Its a long wait, whether its an exercise or a real solution, so its not convenient to change. Therefore, it is imperative to find out the root cause of the VR speed and optimize the parameters.
In recent instances, GI has been running for a long time, so long as antialiasing happens. Maybe I do small scenes, and so on when large scenes, lights are running, photon diagram is also very slow.
Lets sum up:
Graph antialiasing Image sampler (Antialiasing)
1, no reflection blur, image quality similar cases, adaptive, subdivision fastest
Compare arguments Fix, rand=4, two-level, SUBDIVIS, 1/4, adaptive, subdivision, rate-1/2
2, a large number of rough surface, bump map, simple, two-level fastest
Compare arguments Fix, rand=4, two-level, SUBDIVIS, 1/4, adaptive, subdivision
Rate0/2, threshold=0.05
3, if there are a lot of fuzzy effects in the scene, including motion blur, blur reflection, high light blur, depth of field, etc., Fixed is the fastest
If there are a lot of bump effects in the scene, including bump maps, permutations, noise, and so on, adaptive
QMC or adaptive two-level is the fastest. In other cases, adaptive subdivison will be faster.
Its important to choose different anti aliasing depending on the situation!!
Several other key parameters are also presented:
Threshold this value has a great effect on speed.
In adaptive subdivison Clr thresh, the default is 0.1, and the test is changed to 1. The speed is improved and the quality is acceptable
In adaptive QMC, the Noise in the rQMC panel
Threshold defaults to 0.005, test to 0.1, speed is very fast, quality is ok.
Check the Use QMC sampler in the adaptive rQMC image sampler
Thresh, then the domain value
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