beaming into the rat world enabling real-time interaction between rat and human each at their own scale传送到老鼠世界使实时互动老鼠和人类每个自己的规模.pdfVIP

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beaming into the rat world enabling real-time interaction between rat and human each at their own scale传送到老鼠世界使实时互动老鼠和人类每个自己的规模.pdf

beaming into the rat world enabling real-time interaction between rat and human each at their own scale传送到老鼠世界使实时互动老鼠和人类每个自己的规模

Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale 1 2,3 4 1 Jean-Marie Normand , Maria V. Sanchez-Vives , Christian Waechter , Elias Giannopoulos , 5 1 5 4 Bernhard Grosswindhager , Bernhard Spanlang , Christoph Guger , Gudrun Klinker , Mandayam A. Srinivasan6,7, Mel Slater1,2,7* ´ 1 EVENT Lab, Faculty of Psychology, University of Barcelona, Spain, 2 Institucio Catalana de Recerca i Estudis Avanc¸ats (ICREA), Barcelona, Spain, 3 Institut d’Investigacions ` ¨ ¨ Biomediques August Pi i Sunyer (IDIBAPS), Barcelona, Spain, 4 Fachbereich Informatik, Technische Universitat Munchen, Munich, Germany, 5 Guger Technologies (g.tec), Schiedlberg, Austria, 6 The Touch Lab, Research Laboratory of Electronics and Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States of America, 7 Department of Computer Science, University College London, London, United Kingdom Abstract Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact

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