analysis- china game industry ten years from 1.3 to 80 billion(分析-中国游戏行业十年从1.3到800亿年).docVIP
- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
analysis- china game industry ten years from 1.3 to 80 billion(分析-中国游戏行业十年从1.3到800亿年)
Analysis: China game industry ten years from 1.3 to 80 billion
(Research papers Download News) ‘For decades, the Chinese game industry has developed rapidly, shocking .2013 years, Tencent, an Internet company’s market capitalization, the total market value of all of the country has gone beyond the traditional media, the importance of economic growth in the gaming industry for more hair apparent. ‘Recently, the Tenth China Game Industry Annual Conference held in Wuhan, deputy director of the State Press and Publication Administration of Radio, Digital Publishing Division Song Jianxin said at the meeting.
Years, it is worth recalling, is worth thinking Song Jianxin spent eight words: ‘from small to large.’
Our game industry is still in its infancy
Decade, the actual sales revenue of China’s online game market from 1.32 billion yuan, an increase to 83.17 billion yuan. Nowadays, there are more than a dozen Chinese companies listed on the game. Moreover, the sudden emergence of mobile games in 2013, the actual sales revenue 11.24 billion yuan, up growth of 246.9%, a new bright spot in the online game market growth.
Along the way, has not been easy.
In 2004, the first session of the China International Digital Entertainment Expo exhibitors projects are outside the game, national brands pitiful.
In order to promote the development of the national game, former State Press and Publication Administration launched the ‘China’s national online game publishing project’, plans to publish 100 kinds of self-developed large ethnic publications online games within five years.
Since then, the national network game ushered in the spring .2006 exhibition, exhibitors are more than 60% of national brands, thus reversing the foreign domination of the game.
Many people are concerned, whether growth can be sustained Song Jianxin gives a definite answer:? ‘Relative to Europe, our game industry is still in its infancy.’ Cheng Wu, vice president of Shenzhen Tencent Co
您可能关注的文档
- analysis- 3 months 200,000 users, virtual operators are not in a hurry-(分析- 3个月200000用户,不是匆忙u2014u2014虚拟运营商).doc
- analysis- 3d heart model print play, why in the consumer market hard to find-(分析- 3 d打印玩心模型,在消费者市场很难找到u2014u2014的原因).doc
- analysis- 3d print can break the cycle of speculation(分析- 3 d打印可以打破这个循环的猜测).doc
- analysis- 3d printing, the next one subversive change(分析- 3 d印刷,下一个颠覆性的改变).doc
- analysis- 4 applicability of the principles of marketing hunger(分析- 4适用性的饥饿营销的原则).doc
- analysis- 4 fun social trend to teach your ad(分析- 4教给你的广告的有趣的社会趋势).doc
- analysis- 4d print times in which we will choose the community to raise the public, shared(分析- 4 d打印我们将选择社区提高公众共享).doc
- analysis- 4g come we do not want it, why not fire up-(分析- 4 g来我们不希望它,为什么不启动).doc
- analysis- 4g hot under pondering broadcasting live(分析- 4 g热下考虑现场直播).doc
- analysis- 4g coming- predicting the three operators of the market(分析- 4 g来预测三个运营商的市场份额).doc
- analysis- china manufacturing + internet how to bring new economic growth momentum-(分析-中国制造+互联网如何带来新的经济增长势头).doc
- analysis- china smart home because there is no fear of patent collective killed(分析-中国智能家居,因为没有专利集体死亡的恐惧).doc
- analysis- china vanke new media cross-border marketing opinions(分析-中国万科新媒体跨国营销的意见).doc
- analysis- china still go the traditional model of training artists(分析-中国仍然去训练艺术家的传统模式).doc
- analysis- china's internet 20 years and the logical evolution of mainstream products(分析-中国# 39;互联网20年和逻辑演进的主流产品).doc
- analysis- china's internet bigwigs ditto what classes they want-(分析-中国# 39;互联网大佬同上类他们想要什么).doc
- analysis- china software industry development status and prospects(分析-中国软件产业发展现状和前景).doc
- analysis- china's internet companies are expected to exceed us-(分析-中国# 39;年代互联网公司预计将超过美国).doc
- analysis- china's internet development and marketing of innovative(分析-中国# 39;年代互联网开发和营销的创新).doc
- analysis- china's internet giants from free competition to monopoly(分析-中国# 39;年代互联网巨头从自由竞争到垄断).doc
文档评论(0)