analysis- china game industry ten years from 1.3 to 80 billion(分析-中国游戏行业十年从1.3到800亿年).docVIP

analysis- china game industry ten years from 1.3 to 80 billion(分析-中国游戏行业十年从1.3到800亿年).doc

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analysis- china game industry ten years from 1.3 to 80 billion(分析-中国游戏行业十年从1.3到800亿年)

Analysis: China game industry ten years from 1.3 to 80 billion (Research papers Download News) ‘For decades, the Chinese game industry has developed rapidly, shocking .2013 years, Tencent, an Internet company’s market capitalization, the total market value of all of the country has gone beyond the traditional media, the importance of economic growth in the gaming industry for more hair apparent. ‘Recently, the Tenth China Game Industry Annual Conference held in Wuhan, deputy director of the State Press and Publication Administration of Radio, Digital Publishing Division Song Jianxin said at the meeting. Years, it is worth recalling, is worth thinking Song Jianxin spent eight words: ‘from small to large.’ Our game industry is still in its infancy Decade, the actual sales revenue of China’s online game market from 1.32 billion yuan, an increase to 83.17 billion yuan. Nowadays, there are more than a dozen Chinese companies listed on the game. Moreover, the sudden emergence of mobile games in 2013, the actual sales revenue 11.24 billion yuan, up growth of 246.9%, a new bright spot in the online game market growth. Along the way, has not been easy. In 2004, the first session of the China International Digital Entertainment Expo exhibitors projects are outside the game, national brands pitiful. In order to promote the development of the national game, former State Press and Publication Administration launched the ‘China’s national online game publishing project’, plans to publish 100 kinds of self-developed large ethnic publications online games within five years. Since then, the national network game ushered in the spring .2006 exhibition, exhibitors are more than 60% of national brands, thus reversing the foreign domination of the game. Many people are concerned, whether growth can be sustained Song Jianxin gives a definite answer:? ‘Relative to Europe, our game industry is still in its infancy.’ Cheng Wu, vice president of Shenzhen Tencent Co

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