analysis- is the vr hardware first year, 2017 is the first year vr content(分析-虚拟现实硬件的第一年,2017年是第一年虚拟现实内容).docVIP
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analysis- is the vr hardware first year, 2017 is the first year vr content(分析-虚拟现实硬件的第一年,2017年是第一年虚拟现实内容)
Analysis: Is the VR hardware first year, 2017 is the first year VR content
(Research papers Download News) VR 2016, the rapid development of the hardware, but the content of the field is still relatively scarce.
Looking at the current VR market, whether it is equipment dealers, platform providers, back-supporting, hardware manufacturers still holding shares cuts are beginning to mature. The message from the underlying hardware point of view, Oculus ready to produce 200 million units; Samsung Gear VR listed three months the number of products sold 100 to 2,000,000; and Cardboard Google’s sales exceed 500 million. In addition to global manufacturers in the layout of the VR device, there are many domestic manufacturers have the financial strength launched VR equipment. After 2016 the development of permeability VR equipment is expected to reach 1% to 5%. Of course, in addition to the quantity, quality VR equipment has also been a lot of improvement, resolution, viewing angle, delay, etc. are to mature in the direction of rapid development.
In contrast the development of VR content. As VR content area entrepreneurs, virtual wormhole Beijing Cultural Development Co., Ltd., general manager Zhao Xi Hui believes VR hardware device has not reached a certain popularity, VR content production ‘very burn, I do not dare to drive a vote’ therefore Facebook, HTC, Sony and other giants covet VR market, most of the betting hardware for VR content is not very concerned about. 2015 VR investment, direction of investment point of view most of the hardware output, investment and content of the very few.
Therefore, I believe that 2016 is the first year of VR hardware, VR content rather than the first year. As for why 2017 is the first year of VR content, the author from the following description of several directions for everyone.
Technology to promote the development of content
VR content production is difficult, there must VR technology as a support. Since the
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