forgery business model of a single industry who live online bubble burst(伪造一个产业的商业模式住网络泡沫破灭了).docVIP

forgery business model of a single industry who live online bubble burst(伪造一个产业的商业模式住网络泡沫破灭了).doc

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forgery business model of a single industry who live online bubble burst(伪造一个产业的商业模式住网络泡沫破灭了)

Forgery business model of a single industry who live online bubble burst Research papers Download News: Every generation has its own culture consumer demand, every generation has its own culture focused consumer products. It is said that microblogging is ‘70’ in the world, micro-channel is ‘80’ in the world, live online is ‘90’, ‘00’ after the world. The current domestic Internet industry, live online has become the most sought after of the capital and a vent. Large market size of the user population as much as, strong liquidity of the business, have become the favored capital of reasons. But this flourishing industry was surging huge bubble, which not only means that investors face high risks lurking on the domestic capital market order threat. How the fire, how much abuse There is an average of three hours on line a new software It is understood that domestic online broadcast platform for the rise in 2013, when the nationally televised platform investment estimate amounted to 170 million yuan, after broadcast platform for investment and development gradually into the outbreak in 2014, estimates the industry investment amounted to 790 million yuan in 2015 to 2.37 billion yuan, an increase of nearly 300%. According to media reports, since May 2016, there are an average of three hours on a new line of broadcast software. Third-party data research firm Ai Media Consulting released ‘2016 China’s online broadcast industry case studies’ shows that in 2015 the number of Chinese online broadcast platform nearly 200, including webcast market size of about 90 billion yuan, the number of Internet users live platform 200 million people, live platform large number of concurrent users during peak hours a day close to 400 million and simultaneous live ‘room’ number more than 3000, including live entertainment accounted for 50.2%. At present, the domestic online games are divided into broadcast live show broadcast live and move three categories. Among the

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