3d图像的旋转算法(Rotation algorithm of 3D image).docVIP

3d图像的旋转算法(Rotation algorithm of 3D image).doc

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3d图像的旋转算法(Rotation algorithm of 3D image)

3d图像的旋转算法(Rotation algorithm of 3D image) 12864 LCD driver simply do not quote out, the function is to draw a straight line and screen. The key part is the rotation algorithm of 3D images. Here is my reference to the source code (add some Chinese notes, copyright to the original author all): Cube by Jason / / 3D Wright (C) opyright Pyrofer 2006 / / Code is / / This free there is no charge for it nor should anybody else charge The code / / for, its distribution or derivitives of this code. / / May use this / / You code, modify and change and improve upon it on the following conditions, / / 1 You send me the modified / source code and where possible make it public 2 I am credited for the / original work in all derivitives of this code 3 You do not charge for / this code or code derived from this code 4 You comment the code you / / change! / / Use this / / Basically, to learn I couldnt find anything this! Simple when I started so I hope That this helps others to learn. / You should be able to change the LCD routines to drive almost Any graphics device. The base resolution / is 128x128 for this display. Simply set the X and Y offset To half the screen resolution for / each axis. Then adjust the Z offset to / make the object fit nicely in the screen. #device PIC18F2520 #include C:\Dev\PICC\PCW Projects\Dontronics LCD\gfxlcd.h #include math.h complex math routines / / include #ORG 0x1E00,0x1FFF{} reserve ROM spce to protect bootloader / / program #fuses HS, NOWDT, NOPROTECT / / set pic fuses #use delay (clock set Clock speed for time calculations / / 20Mghz #use RS232 (baud=115200, xmit=PIN_C1, rcv=PIN_C0) up IO for LCD / / set The following is the definition of the / * center of the image is displayed in the LCD, 12843 can be changed to 64,32,30. #define OFFSETX 64 for screen wont change unless / / offset #define OFFSETY 64 use different screen / / I so its kinda fixed! #define OFFSETZ 30 Void cube (void); / / define the subroutines this one is the actual cube

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