计算机图形学源程序.doc

  1. 1、本文档共4页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
计算机图形学源程序

#include CGmain.h void setPixel(GLint x, GLint y) { glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); } int roundInt(const float a) { return int(a+0.5); } int sqr(int x) { return x*x; } void lineDDA2(int x0, int y0, int xEnd, int yEnd) { int x; float dx, dy, k, y; dx = xEnd - x0; dy = yEnd - y0; k = dy / dx; y = y0; for (x = x0; x = xEnd; x++) { setPixel(x, roundInt(y)); y = y + k; } } void lineDDA(int x0, int y0, int xEnd, int yEnd) { int dx = xEnd-x0, dy = yEnd - y0, steps, k; float xIncrement, yIncrement, x = x0, y = y0; if(abs(dx)abs(dy)) steps = abs(dx); else steps = abs(dy); xIncrement = float(dx)/float(steps); yIncrement = float(dy)/float(steps); setPixel(roundInt(x),roundInt(y)); for(k = 0; ksteps;k++) { x += xIncrement; y += yIncrement; setPixel(roundInt(x), roundInt(y)); //printf(%d,%d\n,roundInt(x),roundInt(y)); } //printf(%d\n,k); } void lineBresenham(int x0, int y0, int xEnd, int yEnd){ int dx = abs(xEnd - x0), dy = abs(yEnd - y0); int p = 2 * dy - dx; int twoDy = 2 *dy, twoDyMinusDx = 2 * (dy - dx); int x, y; if(x0 xEnd){ x = xEnd; y = yEnd; xEnd = x0; } else{ x = x0; y = y0; } setPixel(x, y); while(x xEnd){ x++; if(p0) p += twoDy; else{ y++; p += twoDyMinusDx; } setPixel(x, y); } } void circleMidpoint(GLint xc, GLint yc, GLint radius) { int x,y,r=radius; float d; x=0+xc;y=r+yc;d=1.25-r; setPixel(x,y); setPixel(y,x); setPixel(y,-x); setPixel(x,-y); setPixel(-x,-y); setPixel(-y,-x); setPixel(-y,x); setPixel(-x,y); while(x-xcy-yc) { if(d0) { d+=2*x+3; x++; } else { d+=2*(x-y)+5; x++; y--; } setPixel(x,y); setPixel(y,x); setPixel(y,-x); setPixel(x,-y); setPixel(-x,-y); setPixel(-y,-x); setPixel(-y,x); setPixel(-x,y); } } void MidpointEllipse(int a,int b) { int x,y; float d1,d2; x=0;y=b; d1=b*b+a*a*(-b+0.25); setPixel(x,y);

文档评论(0)

xcs88858 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:8130065136000003

1亿VIP精品文档

相关文档