- 1、本文档共6页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
“游戏化”办公时代即将来临?
The Gamification of the Office Approaches
“游戏化”办公时代即将来临?
Is your job a game? Should it be?
工作就像是玩游戏?应该是这样吗?
Imagine if at the office you were made to feel like you were playing Candy Crush Saga. Envision that every one of your professional endeavors was meticulously tracked and measured in points, that there were levels to complete and you were given prizes for excellence. That every workplace action provided a tangible sensation of winning or losing as part of a system engineered to keep you addicted, thrilled to come back every morning.
想象一下,你在办公室干活时就像是在玩《糖果粉碎传奇》(Candy Crush Saga),你的每一项专业努力都会被严谨地追踪,并给出分数,每打一关,都会因为表现卓越获得奖品。公司的所有行动都让人有实实在在的输赢之感,而这正是旨在让你上瘾、激发你每天早上回来上班的系统的一部分。
If your job worked like that, would you become a better employee? Or would you feel just the opposite-crushed by metrics, constantly watched over, infantilized by your bosss attempt to turn you into an automaton?
如果有一份这样的工作,你会变成更上进的员工吗?还是恰恰相反──被标准化的要求摧残,时时刻刻受到监督,因老板想把你变成自动工具而被当成幼儿对待?
Im asking you as if your opinion here matters. In fact, it does not. All evidence suggests that your work one day will operate like a videogame to be conquered, rather than a craft to be perfected.
我这样问你,好像你的看法很重要似的,但实际上并不重要。所有证据表明,有一天你的工作会像一个需要通关的视频游戏,而不是一件有待完善的工艺品。
The high-level name for this trend is gamification, an ugly neologism that has seen terrific hype and terrific backlash in Silicon Valley over the past few years. The term refers to transferring the features that motivate players in videogames-achievement levels, say, or a constantly running score-into nongame settings. Gamification systems are possible because much of what we do in the workplace is conducted through software that can track our productivity, constantly measure our value and apply incentives that prod us to do better.
这种趋势的专业名词是“游戏化”,这个晦涩的新词过去几年在硅谷被大炒特炒,同时也受到强烈抵制。它指的是把视频游戏中激励玩家的那些指标(如过关水平或累计得分)拿到游戏外。实现工作体系的游戏化之所以可能,是因为我们在公司做的许多工作都是通过软件完成的,这些软件可追踪我们的干活效率,频繁衡量我们的价值,并采取激励机制来敦促我们更上一层楼。
At the moment, the stats on gamifications effectiveness
您可能关注的文档
- 家用洗涤剂成分对人体和环境影响的风险评估之荧光增白剂FWA-5.doc
- 如何回复客户认为价格高了.doc
- 本科论文-细胞工程3000字翻译.doc
- 05-12考研英语一答案(单纯答案,没有试题版).docx
- 暗黑2-物价表中有交易价值物品的Drop率.docx
- 鼎湖山药用植物研究.doc
- 2 Chapter4 国际商法.doc
- 外贸营销_怎样看信用证.doc
- MSDS申请表.doc
- 英语专业翻译课件.doc
- 物理选择性必修1优质课公开课第5、6节 光的衍射 光的偏振 激光.pptx
- 物理选择性必修1优质课公开课第3节 简谐运动的回复力和能量.pptx
- 物理选择性必修1优质课公开课第3节 简谐运动的回复力和能量.pdf
- 物理选择性必修1优质课公开课第2节 全反射.pdf
- 物理选择性必修1优质课公开课习题课3 光的折射和全反射的综合应用.pptx
- 物理选择性必修1优质课公开课习题课2 振动图像与波动图像 波的多解问题.pdf
- 15-20岁青少年学生管理中的问题与对策.docx
- 物理选择性必修1优质课公开课第2节 全反射.pptx
- 物理选择性必修1优质课公开课第4节 实验:验证动量守恒定律.pdf
- 物理选择性必修1优质课公开课第6节 受迫振动 共振.pdf
文档评论(0)