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Commands Items and Event Processing推荐

Chapter 5 Commands, Items, and Event Processing 95 96 J 2 M E : T h e C o m p l e t e R e f e r e n c e early every J2ME application has an interface that enables user interactions with the application. The user interface can be as simple as pressing a button on the Nsmall computing device, which causes the application to react, or as complex as displaying a form containing check boxes, radio buttons, lists, and other objects common to many applications. Selections made by a user are considered events that are forwarded to your application by the device’s application manager for processing. The application’s developer must write code that recognizes an event and then reacts to the event by performing a task based on the nature of the application. In this chapter you’ll be introduced to techniques used to create a user interface for a J2ME application and to process events that are generated by the user interacting with your application. J2ME User Interfaces A user interface is a set of routines that displays information on the screen, prompts the user to perform a task, and then processes the task. For example, a J2ME email application might display a list of menu options, such as Inbox, Compose, and Exit, and then prompt the user to make a selection by moving the cursor keys and pressing a key on the small computing device. The device’s application manager passes the selection to the application, where it is compared with known options. If a match occurs, the application performs the steps necessary to process the option. A developer can use one of three kinds of user interfaces for an application. These are a command, form, or canvas. A command-bas

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