罗马全面战争兵种属性修改(Rome Total War Arms attribute modification).docVIP

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罗马全面战争兵种属性修改(Rome Total War Arms attribute modification).doc

罗马全面战争兵种属性修改(Rome Total War Arms attribute modification).doc

罗马全面战争兵种属性修改(Rome Total War Arms attribute modification) A collection of revised methods for general war in Rome 1. countries open: Open the data\world\maps\campaign\imperial_campaign\descr_strat.txt file, find the following text to modify (I have modified it myself, in the parentheses below is the meaning of the previous byte), as follows: Campaign imperial_campaign (Empire battle) Playable (power of choice) Romans_julii Romans_brutii Romans_scipii Egypt Seleucid Carthage Parthia Gauls Germans Britons Greek_cities Macedon Pontus Armenia Dacia Scythia Spain Thrace Numidia Slave End Unlockable (the power available after clearance, now empty, I move them into the optional force) End Nonplayable (after the custom is not optional forces, and now I left a Senate in Rome, because with the Senate game a bit, Rome unique Senate option will jump out, I can not solve) Romans_senate End ======================================================================================================================= Note: please backup any files before modification! 2. arms property modification The basic value of arms in Rome is in the Rome - Total War\Data\export_descr_unit, Open this file, you can see the establishment of the various arms, I use elephant soldiers as an example to illustrate: Type Carthaginian elephant African cataphract Dictionary carthaginian_elephant_african_cataphract; Armoured Elephants Category cavalry Class heavy Voice_type Heavy_1 Soldier carthaginian_big_elephant_crew, 18, 6, 1 Mount elephant African cataphract Mount_effect horse +4, chariot +8, camel +4 Attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted Formation 7, 11, 13,16, 1, square Stat_health 1, 15 Stat_pri 10, 3, arrow, 120, 60, missile, archery, piercing, none, 25, 1 Stat_pri_attr no Stat_sec 7, 11, no, 0, 0, melee, other, blunt, none, 25, 1 Stat_sec_attr area, launching, AP Stat_pri_armour 0, 4, 0, flesh Stat_sec_armour 16, 3, flesh Stat_heat -1 Stat_ground 0, 1, -6, -1 Stat_mental 8

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