网站大量收购独家精品文档,联系QQ:2885784924

外文翻译--随机分形地形的生成(适用于外文翻译+中英文对照)--毕业论文设计.docVIP

外文翻译--随机分形地形的生成(适用于外文翻译+中英文对照)--毕业论文设计.doc

  1. 1、本文档共10页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  5. 5、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  6. 6、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  7. 7、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  8. 8、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
PAGE 3 - Generating Random Fractal Terrain Part I: Generating Random Fractal Terrain Introduction Ten years ago, I stumbled across the 1986 SIGGRAPH Proceedings and was awestruck by one paper in particular, entitled The Definition and Rendering of Terrain Maps by Gavin S. P. Miller 1 . It described a handful of algorithms for generating fractal terrain, and the authors also introduce a new method which they considered to be an improvement. Initially I was impressed that these algorithms (even the algorithms considered flawed by the authors) could create such incredible landscape images! Then, upon reading the paper, I was floored by the simplicity of these algorithms. Ive been a fractal terrain addict ever since. The math behind the algorithm can get quite complex. However, completely understanding the math is not a prerequisite for grasping the algorithm. And thats good. Because if I had to explain all the math to you before explaining the algorithm, wed never get to the algorithm. Besides, there is literally tons of material out there on the mathematical concepts involved in fractals. See the references at the end of this article for a good start. For the same reasons that I wont go into the math details, I cant include a broad overview of fractals and everything they can be used for. Instead, Im going describe the concepts behind fractal terrain generation, and give a focused and detailed description of my personal favorite algorithm: the diamond-square algorithm. Ill demonstrate how to use this algorithm to statically tessellate an array of height data that can be used for geometric terrain data, terrain texture maps, and cloud texture maps. What can you do with a fractal terrain? I assume you already know that; thats why youre reading this. Random terrain maps are great for flight simulators or making texture maps to use as a background (showing a distant mountain range, for example). The same algorithm that makes terrain can also be used to generate text

您可能关注的文档

文档评论(0)

秦圈圈 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档