基于VC++的坦克大战游戏开发论文.doc

最新精品文档,知识共享! 摘要 坦克大战是一款非常经典游戏,风靡全球,经久不衰,是学习面向对象的编程思想的理想实例。现在面向对象的计算机编程语言很多,都可以编程来实现。 本文的坦克大战有完整的界面,能够实现人机大战. 而且坦克大战游戏剧情非常简单,游戏的主角在保护好城堡的前提下,消灭所有的敌人,所以非常容易上手.但剧情简单并不代表过关简单.有鉴于以前出现的坦克大战游戏过于简单,使玩家有索然无味的感觉.这次在游戏里特别加强了难度,敌人坦克的出生地变成了5个,并且敌人也能够取得宝物,当在双人模式下,如玩家坦克被己方坦克打到时,会停在那里一些时间。本文用到了碰撞算法,以及敌人坦克的智能控制。 不同于网络上已经出现的坦克大战,本程序是用VC++编写的,拥有漂亮的人机交互界面. 本论文从以下二个方面来阐述:1.游戏的背景2.游戏的开发过程 关键词: 算法 , VC++ , 坦克大战 ABSTRACT A Battle City is very classic games, swept the globe and lasting, learning object-oriented programming thinking of the ideal example. Now a lot of the object-oriented computer programming language can be actualized. This paper Battle City complete interface to achieve human-machine war. The plot of the Battle City game is very simple. The protagonist in the game to protect the castle, under the premise of eliminating all enemies, it is easier to get started. But the plot does not mean a simple clearance simple. In view of the previous game too simple Battle City alone, the player is dull anyway. This game in particular to strengthen the degree of difficulty, enemy tanks into the birthplace of five, and the enemy could also be achieved in the collection, the double model, Players such as tanks hit by its own tanks, will stop there for some time. This paper uses a collision algorithm, the enemy tanks and intelligent control. Different from the network that have appeared Battle City, this procedure is programming by the Visual C + +, having beautiful man-machine interface. This paper from the following two aspects to elaborate : 1. Background 2. Games development process Keywords:arithmetic ,VC++ , Battle City 目录 TOC \o 1-3 \h \z \u HYPERLINK \l _Toc168978751 摘要 PAGEREF _Toc168978751 \h I HYPERLINK \l _Toc168978752 ABSTRACT PAGEREF _Toc168978752 \h II HYPERLINK \l _Toc168978753 第1章 绪论 PAGEREF _Toc168978753 \h 1 HYPERLINK \l _Toc168978754 1.1 背景 PAGEREF _Toc168978754 \h 1 HYPERLINK \l _Toc168978755 1.2 任天堂和Battle City背景介绍 PAGEREF _Toc168978755 \h 2 HYPERLINK

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