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第27 卷 第 8 期 计算机辅助设计与图形学学报 Vol. 27 No.8
2015 年8 月 Journal of Computer-Aided Design Computer Graphics Aug. 2015
面向城市建筑物3D 点云模型的快速绘制方法
朱 利, 岳爱珍, 周 聪
(西安交通大学软件学院 西安 710049)
(zhuli@mail.xjtu.edu.cn)
: 受到计算机硬条件的限制, 3D 城市建筑物模型绘制的速度缓慢, 甚至只能渲染出模型的部分内容. 为此, 提
出面向城市建筑物3D 点云模型的快速绘制方法. 首先对 3D 城市建筑物点云模型的特征进行分析; 然后对 3D 城市
建筑物点云模型进行预处理, 并进行节点量化与设计; 最后按照可见性判断、空洞补全、噪点过滤和多细节层次绘制
进行图像重建. 使用大量的建筑物点云模型进行实验, 验证了文中方法的有效性; 和传统方法相比, 该方法显著减
轻了点云模型的存储和传输的压力, 在速度提高20% 的基础上也改善了绘制效果.
:城市建筑物; 特征分析; 点云模型; 快速绘制
:TP391.41
A Fast Rendering Method for 3D City Building Point Cloud Models
Zhu Li, Yue Aizhen, and Zhou Cong
(Software Engineering School of Xi’an Jiaotong University, Xi’an 710049)
Abstract: Limited by conditions of current computer hardware, rendering of 3D city buildings is very slow, or
even only part of the model could be rendered. In order to address this problem, a fast rendering method for
point cloud models of 3D city buildings is proposed in this paper. Firstly characteristics of 3D city buildings
point cloud models are analyzed. Then point cloud models of 3D city buildings are pre-processed and point
nodes are quantized and designed. Finally, reconstruction of 3D city buildings point cloud models is done,
which includes visibility determination, complement of empty block on surface of buildings, filtration of noisy
point and multi-level of detail rendering. Extensive experiments on massive building point cloud models are
carried out to verify the validity of the proposed method. Compared to traditional methods, the proposed me-
thod can remarkably lighten the pressure on storage and transport of point cloud model. The computing speed
is increased about 20% and the rendering effect is also improved.
Key words: c
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