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Simple Laser Pointer (VRTK_SimplePointer)简单激光指针(VRTK_?SimplePointer)
The Simple Pointer emits a coloured beam from the end of the controller to simulate a laser beam. It can be useful for pointing to objects within a scene and it can also determine the object it is pointing at and the distance the object is from the controller the beam is being emitted from.
简单指针(Simple Pointer)脚本从控制器尾部发出一个有色光束来模拟激光束。这在场景中指向对象很有用,它能判断所指向的对象以及对象距控制器发出光束位置的距离。
The laser beam is activated by default by pressing the Grip on the controller. The event it is listening for is the AliasPointerevents so the pointer toggle button can be set by changing the Pointer Toggle button on the VRTK_ControllerEvents script parameters.
激光束默认按下控制器的抓握键(Grip)来激活。因为所侦听的事件是AliasPointer别名事件,所以这个指针开关按钮可以通过在 VRTK_ControllerEvents脚本参数里来改变 pointerToggleButton来选择设置。
The Simple Pointer script is attached to a Controller object within the [CameraRig] prefab and the Controller object also requires the VRTK_ControllerEvents script to be attached as it uses this for listening to the controller button events for enabling and disabling the beam.
Simple Pointer
简单指针脚本(VRTK_ SimplePointer)添加到[CameraRig] 预制里的控制器对象上,同时添加需要VRTK_ControllerEvents脚本来监听启用和禁用光束的控制器按钮事件。
The following script parameters are available:
下面是可用脚本参数:
·?Enable Teleport:?If this is checked then the teleport flag is set to true in the Destination Set event so teleport scripts will know whether to action the new destination. This allows controller beams to be enabled on a controller but never trigger a teleport (if this option is unchecked).
·?Pointer Hit Color:?The colour of the beam when it is colliding with a valid target. It can be set to a different colour for each controller.
·?Pointer Miss Color:?The colour of the beam when it is not hitting a valid target. It can be set to a different colour for each controller.
·?Show Play Area Cursor:?If this is enabled then the play area boundaries are displayed at the tip of the pointer beam in the current point
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