溅水纹理建模在长方形的纹理空间定义若干个竖线作为骨架-浙江大学.PPT

溅水纹理建模在长方形的纹理空间定义若干个竖线作为骨架-浙江大学.PPT

* * * * * * * * * * * * * * * * * * * * * * * * In the 3D case when an object breaks into pieces, the total volume of the fallen pieces is equal to the volume of the unbroken object. While in our system the input object is drawn on 2D, thus, just breaking the drawn object into 2D broken pieces could not show the volumetric appearance of the unbroken pieces supposed to be in 3D. We have to therefore seek for a solution to introduce additional volume in the 2D broken pieces. * * Cracking is a process that usually starts from some positions where the object is hit, cracks advance on the object an

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