结构光3D基本原理经典必看.pptVIP

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* In order to get the entire object, need to move scanner around object (or move object w.r.t. scanner). This requires figuring out where to put the scanner. * Multiple scans need to be aligned. * The scans are then merged into a single model. * Now, the user needs to plan further scans and determine whether the entire object has been covered. * To do this, user needs some sort of feedback, so the final piece of the pipeline is some sort of rendering. * [Video clip of hand moving object, then view of screen. 40 secs, no sound] Here is a new pipeline that *is* designed for fast feedback to the user. The user moves the object around by hand (notice the black glove so we don’t get fingers in the scan). You can always see the current state of the model on the screen, and can move the object to fill any holes. * 3D Model Acquisition Pipeline 3D Scanner Alignment Merging View Planning 3D Model Acquisition Pipeline 3D Scanner Alignment Merging Done? View Planning 3D Model Acquisition Pipeline 3D Scanner Alignment Merging Done? View Planning Display Real-Time 3D Model Acquisition Next Class Polyhedral Objects and Line Drawing Reading ? Notes * * * 3D scanning becoming widely used, both in traditional areas like model building for movies and in new areas such as art history and archeology. * * Here we see five frames from water flow sequence. Standard stereo method considers one pair of images. For each pixel in one image, we look for corresponding pixel in the other image. Then we intersect the line of sight to reconstruct the 3D surface. The key problem is computing correspondence. A simple way to do it is for each in the left image, we look for pixels on the same row in the right image and choose the pixel with most similar color. This can be done by minimizing the following error function. * * * * The first stage in the real-time pipeline is the range scanner. It’s based on the idea of triangulation. In the simplest case, this consists of projecting a stripe of li

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