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Selective blurring
The first step is to add a little anticipation (refer to the “Anticipation” topic to
1learn more). Rotate the arm into a position that suggests he is about to grab
something (refer to the “Hinging” topic to learn more about rotating body parts
based on a custom center point). I also added some “itchy-finger” animation to
build up the anticipation and focus the attention on his hand.
ERE’S ANOTHER COOL TRICK to suggest
movement between two keyframes.
HOpen the “cowboy.fla” from the included
source CD and play back the animation. The
technique being used is basically a mixture of
frame-by-frame animation with a variation
of blurring and stretching. Look closely at the
movement of his arm when he reaches for the
gun. There’s only two frames where this effect is
used and at 24 fps it’s almost impossible to see.
Yet the effect is still visually effective as it really
smooths out the motion of his arm through the
gesture of reaching and drawing his weapon.
4 The next frame is similar to the previous frame. I used the Brush tool again
to draw new shapes using the same colors. Turn on the Onionskin tool to
see the previous frame as a reference.
82
HOT TIP
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