Abe Flash CS以假乱真动画艺术设计(中).pdf

Abe Flash CS以假乱真动画艺术设计(中).pdf

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Selective blurring The first step is to add a little anticipation (refer to the “Anticipation” topic to 1learn more). Rotate the arm into a position that suggests he is about to grab something (refer to the “Hinging” topic to learn more about rotating body parts based on a custom center point). I also added some “itchy-finger” animation to build up the anticipation and focus the attention on his hand. ERE’S ANOTHER COOL TRICK to suggest movement between two keyframes. HOpen the “cowboy.fla” from the included source CD and play back the animation. The technique being used is basically a mixture of frame-by-frame animation with a variation of blurring and stretching. Look closely at the movement of his arm when he reaches for the gun. There’s only two frames where this effect is used and at 24 fps it’s almost impossible to see. Yet the effect is still visually effective as it really smooths out the motion of his arm through the gesture of reaching and drawing his weapon. 4 The next frame is similar to the previous frame. I used the Brush tool again to draw new shapes using the same colors. Turn on the Onionskin tool to see the previous frame as a reference. 82 HOT TIP

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