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- 约3.57千字
- 约 4页
- 2021-12-01 发布于江苏
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Inherits from YieldInstruction
Waits until the end of the frame after all cameras and GUI is rendered,
just before displaying the frame on scr n.
等待直到所有的摄像机和GUI 被渲染完成后,在该帧显示在屏幕之前。
You can use it to read the display into a texture, encode it as an imag
file (s Texture2D.ReadPixels and T
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